Terra Mystica Board Game

April 24, 2015 - Comment

In the land of Terra Mystica dwell 14 different peoples in seven landscapes and each group is bound to its own home environment so to develop and grow they must terraform neighboring landscapes into their home environments in competition with the other groups. Terra Mystica is a game with very little luck that rewards strategic

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(as of April 19, 2020 10:23 am UTC - Details)

In the land of Terra Mystica dwell 14 different peoples in seven landscapes and each group is bound to its own home environment so to develop and grow they must terraform neighboring landscapes into their home environments in competition with the other groups. Terra Mystica is a game with very little luck that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft the player must attempt to rule as great an area as possible and to develop that group’s skills. There are also four religious cults in which you can progress. To do all that each group has special skills and abilities. Taking turns the players execute their actions on the resources they have at their disposal. Different buildings allow players to develop different resources. Dwellings allow for more workers. Trading houses allow players to make money. Strongholds unlock a group’s special ability and temples allow you to develop religion and your terraforming and seafaring skills. Buildings can be upgraded: Dwellings can be developed into trading houses; trading houses can be developed into strongholds or temples; one temple can be upgraded to become a sanctuary. Each group must also develop its terraforming skill and its skill with boats to use the rivers. The groups in question along with their home landscape are: Desert (Fakirs Nomads) Plains (Halflings Cultists) Swamp (Alchemists Darklings) Lake (Mermaids Swarmlings) Forest (Witches Auren) Mountain (Dwarves Engineers) Solitude (Giants Chaos Magicians) Proximity to other groups is a double-edged sword in Terra Mystica. Being close to other groups gives you extra power but it also means that expanding is more difficult…

Product Features

  • 2 to 5 players
  • 30 minutes playtime
  • Strategy game

Comments

William Springer says:

An instant classic It’s fairly rare for me to play the same game two weeks in a row, but I’ve played Terra Mystica the last five Fridays and have no intention of stopping; not bad for a game that takes two hours if you play quickly! 

Kuhnk90 says:

Phenomenal Game – Best of 2013 I am an avid strategy board game hobbyist. I enjoy many different styles and lengths of gameplay. When I am looking to buy a new game, I am looking for length, number of players, difficulty to learn, difficulty to teach, level of strategy, quality of materials and replay-ability. I will rank each of these categories below (1-5; 5 being best/ highest/ most difficult): 

Josh says:

Great fun, albeit a lot to process There’s a good reason that the initial print of Terra Mystica sold out: it’s an excellent game. It borrows a lot of great mechanics, and while the theme won’t bowl you over, it’s solid enough to make each of the races feel very different. 

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