Diplomacy

August 18, 2014 - Comment

At the turn of the 20th century, prior to World War I, the seven Great European Powers engage in an intricate struggle for supremacy. Product Features 2 to 7 player game 360 minutes to play The Classic Game of Intrigue, Trust, and Treachery Strategy board game European political theme

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(as of April 20, 2020 2:15 am UTC - Details)

At the turn of the 20th century, prior to World War I, the seven Great European Powers engage in an intricate struggle for supremacy.

Product Features

  • 2 to 7 player game
  • 360 minutes to play
  • The Classic Game of Intrigue, Trust, and Treachery
  • Strategy board game
  • European political theme

Comments

ARH says:

Perhaps the best game ever invented, but it’s not for the novice gamer This is perhaps the best game ever invented. Well, that is, if you are interested in history, geography intruige, human nature, diplomacy, and you have plenty of friends that like games and they all have a whole day to play the game.Here’s the basic premis:The game is set at the outset of WWI. There are seven major European powers (Great Britain, France, Germany, Austria-Hungary, Italy, Russia, and Turkey) involved in the conflict, and each country is respresented by a player. The game flows more smoothly if you happen to have an eighth player that is willing to serve as game-master. The game-master keeps time, helps interpret rules, helps keep the game moving along, and keeps things straight and in order.The goal of the game is to acquire control of as many “supply centers” as possible. As a player’s country conquers supply centers they are able to add armies and navies to their military might.Game play involves the following…

Gordon Witt says:

A long, but brilliant game 0

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