Mastermind Game — The Strategy Game of Codemaker vs. Codebreaker — Can You Crack the Code?

November 20, 2015 - Comment

Test your code-cracking prowess with Mastermind, the challenging game of logic and deduction. Can you crack the code in 10 moves or less? Can you create a code than can’t be cracked? With more than 55 million units sold, Mastermind is a great strategy game . . . and one of the world’s most popular

Buy Now! $11.43Amazon.com Price
(as of April 19, 2020 10:14 pm UTC - Details)

Test your code-cracking prowess with Mastermind, the challenging game of logic and deduction. Can you crack the code in 10 moves or less? Can you create a code than can’t be cracked? With more than 55 million units sold, Mastermind is a great strategy game . . . and one of the world’s most popular games ever. It’s easy to learn and fast to play, and with more than 2,000 possible codes it’s different every time. The Codemaker sets a secret code, then the Codebreaker tries to match the code using logic, deduction, and maybe even a little bit of luck. After each move, the Codemaker gives clues to the Codebreaker. Make the code even more devious by using multiple pegs of the same color or by leaving one or more peg holes empty. With so many possible code combinations, every game is guaranteed to be a brainteaser. All of this mind game’s components can be stored in the game board. For 2 players ages 8 and up; the winner will be a true master mind. Includes game console with built-in storage tray and code peg shield, 108 code pegs in 6 colors, 30 key pegs in two colors, and complete instructions.Test your code-cracking prowess with Mastermind, “the challenging game of logic and deduction.” The codemaker sets a code of four colored pegs–choosing from yellow, red, orange, blue, green, or white–and conceals it behind a flip-up shield. Your mission: replicate the code in 10 moves or fewer. With each of the codebreaker’s attempts, the codemaker uses red and white key pegs to offer cryptic clues about color and position. Make the game even more difficult by using multiple pegs of the same color or by leaving one or more peg holes empty. With more than 2,000 possible code combinations, every game is guaranteed to be a brain-bender. All of Mastermind’s components can be stored in the game board. Mastermind is for two players.

Product Features

  • Fast, simple strategy game–one of the bestselling games of all time
  • More than 2,000 possible combinations make the game different every time it’s played
  • Players take turns setting secret codes and solving the codes
  • Uses STEM and STEAM principles–players use deductive reasoning and logic
  • Ages 8 and up
  • The classic game that brings together a code maker and a code breaker
  • Classic game of logic an deduction
  • New translucent game board
  • Two players

Comments

Allen Smith says:

Forget kids’ version – get this one! I’ve had the original Mastermind for about 30 years, and it’s a great way to hone logic skills. My 5-year-old recently got Mastermind for Kids as a gift, and I was disappointed. I guess it’s “cute” to make the game look like a bowl of Lucky Charms or something, but in the kids’ version there are NO PEGS – the pieces get scattered everywhere, ruining the game, with one false move. Tedious and very frustrating, especially for little ones. The kids’ version is a bit simpler as it allows for…

Aleksandar Totic says:

Great game ruined by cheap board This is an awesome board game. I loved it as a kid, and my 6yo loves it now. I thought it’d be too sophisticated for him, and his enthusiasm surprised me. 

wakeningdreamer says:

“minutes to learn, a lifetime to master” that is the sales pitch barely legible still on the well-worn box that my copy of mastermind came in. i honestly cannot remember when i first learned to play this intriguing game, only that i am very grateful for the amazing woman who gave it to me. i still have the original box, becuase i plan on one day passing down this game to my children & their children. this wonderful toy is simple in design yet fosters critical thinking, deductive reasoning, and creativity without inherintly…

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