Five Tribes

November 1, 2015 - Comment

Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy?  Invoke the old

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(as of April 19, 2020 10:14 pm UTC - Details)

Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy?  Invoke the old Djinns, move the Tribes into position at the right time and the Sultanate may become yours!  Designed by Bruno Cathala, Five Tribes is a bit more of a “Gamers’ Game” than Days of Wonder’s standard fare.  The game builds on a long tradition of German games with wooden Maples in a unique twist on the Worker Placement game genre. While the rules are quite easy to learn and understand, implementing a winning strategy will take a calculated approach.  In this worker displacement game, you score by carefully maneuvering the Five Tribes of Maples over the tiles that make up the ancient city-state of the Sultanate of Naqala. You need to look ahead to determine what moves will not only position you to score well, but put your opponents at a disadvantage. It’s when, how and where you dis-place the Five Tribes of Assassins, Elders, Builders, Merchants & Viziers that will determine your victory or failure!  Included are: 30 Game Tiles depicting the Sultanate of Naqala; a bag of 90 wooden Maples with Yellow Viziers, Red Assassins, Green Merchants, Blue Builders and White Elders; Palm Trees, Palaces and Camels; 22 Jinn cards; 54 Resource cards, plus 5 Djinns, Victory Coins, Scoring Pad Summary sheets and Rules Booklet.

Product Features

  • For 2-4 players
  • Takes 40-80 minutes to play
  • Gamer game that’s fun for all

Comments

Cody Carlson says:

Days of Wonder Knocks it Out of the Park Again!!! Five Tribes represents a new kind of game from Days of Wonder. Usually content to make fun “gateway” games such as Ticket to Ride, Memoir ’44, and Shadows Over Camelot, Days of Wonder now presents Five Tribes, a more complex game that is targeted at experienced gamers. Five Tribes is a game of worker manipulation. Essentially, players move wooden meeples around a grid of several tiles. All of the meeples move and each gets dropped off on another tile until the last meeple is placed,…

Truesilver7 says:

Days of Wonder does it again…An Outstandingly Fun and Strategic Game for the Whole Family Each round begins with a bidding phase to determine who goes first, you are bidding points so your action you plan to take must net you more points then you bid so plan wisely. On a players turn, he/she will pick up a group of meeples on a single tile and drop them off one by one, Mancala style, on a orthogonal path. The last meeple they drop determines the action he/she will do based off the color of the meeple. There are assassins (red), merchants (green), builders (blue), Elders (white), and…

Paul LoveKing says:

Meeple REplacement, for a change. I missed out on getting Five Tribes at Gencon, so I ordered it as soon as it became available afterwards. It’s a very good middle-weight game. Not a lot of randomness to deal with, but the other players change the board state substantially, which can make it tricky to plan a turn in advance. There are a lot of ways to score points in this game, but the trick is to score more points than your turn selection cost, and more than the other players. 

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